Sukimono

2012 · Realtime

Sukimono

Sukimono is a board game for 2–6 players. It plays in 30 minutes and is meant for ages 9 and up. Ludoya players call it best with 6.

During the Edo period of Japan, players collect pots and plates while speculating on changing market demand. Each round, wanted objects are placed on a price chart, and players choose a regional deck of object cards. Everyone searches simultaneously for items to buy, spending their starting ryo and claiming a number card when they stop. Players then sell their purchases in number order, choosing how many items to offer at the current prices. Each sale lowers demand and reduces the item's value, while unsold goods may become worthless if the market is already satisfied. The player with the most ryo wins once someone reaches 50 or more; otherwise, another round begins.

Spelers
2–6 best met 6
Speeltijd
30 min
Leeftijd
9+
Complexiteit
1,9 / 5
Speculatie in grondstoffenSetverzamelingAandelenbezit

Over het spel

Aan de tafels van Ludoya

Alle statistieken in Ludoya
2
Vastgelegde speelsessies
4
Spelers
1h
Gemiddeld potje

Speldata (spelers, speeltijd, leeftijd, makers) van BoardGameGeek.