Tonari

2019 · Abstracte strategie

Tonari

Players are villagers on a small island competing to bring in the best catch after a storm leaves the community with a single fishing boat. On each turn, players move the shared boat marker around a modular island and collect fish tiles from the spaces they land on. Fish tiles score points, but in 3–4 player games each player’s total is added to the player on their right before determining the winner, creating indirect incentives and tactical placement. Gameplay focuses on movement planning, tile collection, and anticipating how scores will combine among neighbors.

Spelers
2–4 best met 3
Speeltijd
30–45 min
Leeftijd
10+
Complexiteit
1,1 / 5
6,4 op Ludoyavanaf € 29,66Hexagonaal rasterBeweging op raster

Aan de tafels van Ludoya

Alle statistieken in Ludoya
14
Vastgelegde speelsessies
12
Spelers
11m 15s
Gemiddeld potje
6
In collecties
3
Op verlanglijsten

6,4/10

uit 5 Ludoya-recensies

  • Taha Afyouni5,9

    Interesting game with unique scoring in a 3/4-player game. It can sometimes end prematurely if there aren't any legal moves.

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