Twilight Inscription

2022 · Sciencefiction

Twilight Inscription

Players rebuild galactic power in the aftermath of a fallen empire, guiding a faction through exploration, expansion, industry and warfare. On a personal sheet, players roll dice and assign results to actions that move ships, colonize systems, produce resources and engage in combat, balancing short-term needs against long-term scoring. The game supports one to eight players and uses a shared pool of limited resources and drafting of dice outcomes to create competing paths to victory. Rounds cycle through navigation, expansion, industry and warfare phases; players track technology and objectives as they accumulate points to claim dominance over Mecatol Rex and the surrounding galaxy.

Spelers
1–8 best met 3
Speeltijd
90–120 min
Leeftijd
14+
Complexiteit
3,2 / 5
7 op Ludoyavanaf € 34,89Variabele spelerskrachtenDobbelstenen gooienPen-en-papier

Aan de tafels van Ludoya

Alle statistieken in Ludoya
130
Vastgelegde speelsessies
220
Spelers
1h 42m
Gemiddeld potje
86
In collecties
25
Op verlanglijsten

7,0/10

uit 21 Ludoya-recensies

  • Jan Solo8,0

    El perfecto juego de Roll&Flip&Write. Super estratégico y precioso. Y con un montón de facciones!! Impro-Reseña⇒ https://youtu.be/p6X1OlmCfA4

  • Sievi9,0

    Feels like 10 in solo and 7.5 with family

Lees de recensies en beoordeel het

Regelvragen

Beantwoord vanuit het spelregelboek door de regelassistent van Ludoya.

Do I have to choose one of the three faction cards I'm dealt at setup?

Yes—shuffle and deal three faction cards to each player, each player chooses one to keep and returns the rest to the box; resolve any “Setup:” text on your chosen faction now (page 4).

During a strategy event, can I mark more than one sheet or spend dice on an inactive sheet?

No—each player chooses one ACTIVE sheet for the round and may only mark that sheet (except to cross out a spent asset or if a card effect says otherwise); focus dice may only be spent if that die is unlocked on the active sheet (pages 7, 16).

Can I explore through wormholes before I unlock Gravity Drive?

No—you must unlock the Gravity Drive technology before you can explore through wormholes; the Navigation sheet shows exploring via wormholes but notes Gravity Drive is required, and technologies (including unlocking) are described on page 16 (pages 8, 16).

What exactly happens when I claim Mecatol Rex—what do I write down and what do I get?

When you claim the Mecatol Rex system you write your faction name into the topmost open Mecatol Rex slot, immediately circle the number of votes shown on your Industry sheet, and write the slot’s victory point value into the Mecatol Rex box; if multiple players claim during the same step they each gain the rewards shown for the highest slot filled that step (page 16).

If a war ends in a tie, do I win anything or lose points?

In a tie you cross out both of the assets next to the tied strength boxes and neither player wins or loses that war; losing a war awards the -1✦ loss asset and winning awards the positive asset as described (page 13).

Opent de regelassistent van Ludoya, die het spelregelboek van dit spel leest.

Speldata (spelers, speeltijd, leeftijd, makers) van BoardGameGeek.