Warp 6

2002 · Dobbelstenen

Warp 6

Players race fleets of starships, represented by four-, six-, and eight-sided dice, along a spiral path toward a central wormhole. On a turn, a ship moves a number of spaces matching its die, or its value may be adjusted by one instead. Landing on another ship lets a vessel slide down one or more loops of the spiral to the next open space, and it is then rerolled. These movements can create chains that shorten the route for multiple players, making the timing of forming, using, breaking, and blocking them central to play. The first player to move four of six ships out wins in a three-player game; in a two-player game, six of nine ships are required.

Spelers
2–3 best met 2
Speeltijd
20 min
Leeftijd
12+
Complexiteit
1,8 / 5
4,6 op LudoyaPrinten en spelenAbstracte strategieGooien / draaien en verplaatsen

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4,6/10

uit 1 Ludoya-recensie

  • Tom4,6

    Dice Tower Reviews: Warp 6

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