Citrus

2013 · Økonomi

Citrus

Spillerne planter og utvider sitrushager og bygger ut fincas ved å trekke og plassere landskapsbrikker for å få poeng. Turene er enkle: Samle brikker eller bygg på en finca, og høst deretter plantasjer for å få inntekter og frigjøre plass til ny vekst. Tidspunktet for innhøsting avgjør hvilke plantasjer som fortsatt kan gi poeng for fincaer, så spillerne må balansere umiddelbare inntekter mot muligheter til å få poeng på lengre sikt. Spillet støtter 2–5 spillere, har en kortere variant og et familievennlig regelsett. Det tar rundt 50 minutter og fungerer godt også for to spillere.

Spillere
2–5 best 2
Spilletid
60 min
Alder
10+
Kompleksitet
2,5 / 5
5,8 på LudoyaJordbrukTerritoriebyggingOmrådeflertall / innflytelseÅpen utvelgelseVariabel oppsett

På Ludoyas bord

All statistikk i Ludoya
20
Registrerte spilløkter
37
Spillere
43m 30s
Gjennomsnittlig spilletid
7
I samlinger
6
På ønskelister
1
Forhåndsbestilt

5,8/10

fra 6 anmeldelser på Ludoya

  • Garfield2,0

    #TilePlacement Way too chaotic with 5 players. If you're lucky you get the right tiles, if not, you gonna lose. [c] Theme: ★★☆☆☆ <!-- size 7]Abstract --> Gameplay: ★★☆☆☆ <!-- size 7]Not much you can do --> Interaction: ★★☆☆☆ <!-- size 7]Very little direct interaction --> Artwork: ★★★★★ <!-- size 7]Archipel tiles are gorgeous --> Luck: ★★★★☆ <!-- size 7]Plantation tiles are drawn from a bag --> Strategy: ★★★☆☆ <!-- size 7]Connect as many haziendas as possible? --> Components: ★★☆☆☆ <!-- size 7]Average --> Play duration: ★★☆☆☆ <!-- size 7]Too long with 5 players --> Easy to teach: ★★★☆☆ <!-- size 7]Ok --> Rules quality: <!-- size 7]not yet read --> Setup time: ★★★☆☆ <!-- size 7]Ok --> No downtime: ★☆☆☆☆ <!-- size 7]Can be huge with AP-Players --> Replay value: ★★★☆☆ <!-- size 7]Random tiles and plantation placements --> [/c]

    Ingen spilløkter loggført

  • Kevin Van Loo7,6

    Good game, abstract feel. End game scoring can be huge and unexpected when you hop over people. Also using this to introduce people to boardgaming. Fun 4/5 · Interaction 5/5 · Appeal 3/5 · Uniqueness 4/5 · Replayability 3/5 · Accessibility 3/5

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  • Evan7,0

    On a turn, you either buy tiles which are placed on the board in chains of the same color, and then you place a claim meeple on a tile of the chain, or you can remove one or more meeples from the board to score points and collect money. As the game progresses, scoring house tiles get completely surrounded which triggers their payout for whoever has the first and second place in number of tile chains in some way surrounding the scoring tile. This creates a really interesting dynamic of trying to snake chains of tiles between multiple houses. This gets tricky as each house demands a different color on each of it's orthogonal adjacencies, yet diagonal adjacent chains still count. The board is littered with one time use special action tiles you collect when you build on top of them. The game has a good set of short term planning with a lot of tactical choices. ★ Art, Iconography and components functional ★ Clever or interesting mechanisms ★ Reasonably low downtime between turns with mildly AP players ☆ Multiple plays stay interesting ★ Low or mitigatable luck elements ★★★☆☆ Raw enjoyment

    Har spilt det 5 ganger

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