
2021 · Kamp
Descent: Legends of the Dark
A cooperative, app-driven dungeon crawl set in the fantasy realm of Terrinoth. Players each control a hero with unique attack and skill cards, take three actions per turn (one maneuver plus two other actions), and engage enemies resolved and scripted by a companion app. The game unfolds across a linked campaign of interconnected quests where objectives and threats change scenario to scenario. Gameplay covers combat, fatigue, crafting, shopping, equipment upgrades, and persistent hero development. The box includes multi-level 3D terrain and numerous hero and monster miniatures to construct each scenario’s layout.
- Spillere
- 1–4 best 3
- Spilletid
- 120–180 min
- Alder
- 14+
- Kompleksitet
- 2,7 / 5
Om spillet
- Illustrasjon
- Utgiver
Utvidelser
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- Registrerte spilløkter
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- Spillere
- 3h 2m
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8,0/10
fra 48 anmeldelser på Ludoya
virus329,0 esta muy bien solo falta pulir un poco la app
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+Betrayers war expansion in shrink
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Regelspørsmål
Besvart fra regelboka av Ludoyas regelassistent.
How many actions do I get on my turn, and can I do the same action more than once?
You can perform up to three actions: one maneuver and two others of your choice, in any order. You may repeat an action, including maneuver; you can also take actions between spending movement points (pp. 8, 32).
Can I move diagonally, and what happens when I get next to an enemy?
Spaces sharing a border or corner are adjacent, so diagonal movement is allowed. Becoming adjacent to an enemy makes you impeded: you lose all remaining movement points, and later maneuver actions give you only one movement point while you remain impeded (pp. 8–9).
Do I have to spend an action when I reveal a sight token?
No. If you move into or adjacent to a space with a sight token, you must activate it immediately, but it does not use an action (p. 9).
Can I attack an enemy through a wall or other figure, or just because it’s nearby?
You need both range and line of sight. Figures do not block line of sight, but map edges and blocking terrain do; ordinary weapons can attack adjacent enemies, while ranged weapons use their range value (p. 10).
Can I turn an advantage result into a success without taking fatigue?
No. Place one fatigue token for each advantage you convert, on a card with a fatigue limit and without exceeding that limit; during the Darkness Phase, each hero can discard one fatigue (pp. 14, 18).
When I flip a card, do its tokens stay on it?
No. Flipping a card discards all tokens on it, including beneficial condition tokens (pp. 13, 20, 30, 32).
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