
2012 · Fantasy
Descent: Journeys in the Dark (Second Edition)
Én spiller tar rollen som den forræderske overherren, mens opptil fire andre spiller helter som legger ut på oppdrag gjennom grotter, ruiner, fangehull og forbannede skoger. Spillerne flytter miniatyrer på modulære, dobbeltsidige kartbrikker, kjemper mot monstre med et terningbasert kampsystem og løser angrep ved hjelp av terningpuljer og overskuddssymboler som utløser flere effekter. Spillet fungerer som en ferdig kampanje: Heltene får erfaring, lærer nye ferdigheter og tilpasser utstyret sitt mellom kortere oppdrag som gir naturlige pauser. Overherren styrer fiendefremkallinger og spesialkrefter gjennom et strømlinjeformet kontrollsystem, mens reglene forenkler siktlinjer, oppsett og bokføring for raskere spill.
- Spillere
- 1–5 best 5
- Spilletid
- 120 min
- Alder
- 14+
- Kompleksitet
- 3,2 / 5
Om spillet
- Illustrasjon
- Utgiver
Utvidelser
Se dem i Ludoya
Descent: Journeys in the Dark (Second Edition) – Lair of the Wyrm2012
Descent: Journeys in the Dark (Second Edition) – Labyrinth of Ruin2013
Descent: Journeys in the Dark (Second Edition) – Shadow of Nerekhall2014
Descent: Journeys in the Dark (Second Edition) – The Trollfens2013
Descent: Journeys in the Dark (Second Edition) – Manor of Ravens2014
Descent: Journeys in the Dark (Second Edition) – Mists of Bilehall2015
Descent: Journeys in the Dark (Second Edition) – The Chains That Rust2016
Descent: Journeys in the Dark (Second Edition) – Forgotten Souls2014
Descent: Journeys in the Dark (Second Edition) – Road to Legend2016
Descent: Journeys in the Dark (Second Edition) – Heirs of Blood2015
Descent: Journeys in the Dark (Second Edition) – Splig Lieutenant Pack2013
Descent: Journeys in the Dark (Second Edition) – Alric Farrow Lieutenant Pack2013
Descent: Journeys in the Dark (Second Edition) – Merick Farrow Lieutenant Pack2013
Descent: Journeys in the Dark (Second Edition) – Eliza Farrow Lieutenant Pack2013
Descent: Journeys in the Dark (Second Edition) – Belthir Lieutenant Pack2013
Descent: Journeys in the Dark (Second Edition) – Zachareth Lieutenant Pack2013
Descent: Journeys in the Dark (Second Edition) – Oath of the Outcast2014
Descent: Journeys in the Dark (Second Edition) – Valyndra Lieutenant Pack2013
Descent: Journeys in the Dark (Second Edition) – Crusade of the Forgotten2014
Descent: Journeys in the Dark (Second Edition) – Crown of Destiny2014
Descent: Journeys in the Dark (Second Edition) – Nature's Ire2014
Descent: Journeys in the Dark (Second Edition) – Bol'Goreth Lieutenant Pack2013
Descent: Journeys in the Dark (Second Edition) – Bonds of the Wild2015
Descent: Journeys in the Dark (Second Edition) – Guardians of Deephall2014
Descent: Journeys in the Dark (Second Edition) – Verminous Lieutenant Pack2014
Descent: Journeys in the Dark (Second Edition) – Serena Lieutenant Pack2014
Descent: Journeys in the Dark (Second Edition) – Gargan Mirklace Lieutenant Pack2014
Descent: Journeys in the Dark (Second Edition) – Ariad Lieutenant Pack2014
Descent: Journeys in the Dark (Second Edition) – Queen Ariad Lieutenant Pack2014
Descent: Journeys in the Dark (Second Edition) – Rylan Olliven Lieutenant Pack2014
Descent: Journeys in the Dark (Second Edition) – Visions of Dawn2015
Descent: Journeys in the Dark (Second Edition) – Raythen Lieutenant Pack2014
Descent: Journeys in the Dark (Second Edition) – Tristayne Olliven Lieutenant Pack2014
Descent: Journeys in the Dark (Second Edition) – Skarn Lieutenant Pack2014
Descent: Journeys in the Dark (Second Edition) – Treaty of Champions2015
Descent: Journeys in the Dark (Second Edition) – Shards of Everdark2016
Descent: Journeys in the Dark (Second Edition) – Dark Elements2015
Descent: Journeys in the Dark (Second Edition) – Stewards of the Secret2016
Descent: Journeys in the Dark (Second Edition) – Kyndrithul Lieutenant Pack2015
Descent: Journeys in the Dark (Second Edition) – Zarihell Lieutenant Pack2015
Descent: Journeys in the Dark (Second Edition) – Ardus Ix'Erebus Lieutenant Pack2015
Descent: Journeys in the Dark (Second Edition) – Lost Legends Expansion Pack2019
Descent: Journeys in the Dark (Second Edition) – Fall 2014 Game Night Kit2014
Descent: Journeys in the Dark (Second Edition) – The Delve2016
Descent: Journeys in the Dark (Second Edition) – Trials of Frostgate2017Bilder fra Ludoyas bord
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- 209
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- 2h 10m
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6,4/10
fra 82 anmeldelser på Ludoya
Vic Granell8,5 Played a ton but didn't finish the original campaign years ago. Restarted it recently! Ome of the best Dungeon crawlerd out there
Nevest6,4 I think my general problem with games like this is that they’re taking the least interesting part of a role-playing game (the combat system) and turning that into the entire game. Even just looking at combat, in a full role-playing game, the interesting thing is when players think outside of the box and do something unforseen to take advantage of the environment or use an ability in a novel way. You lose all of that in these stripped-down dungeon crawlers with some pasted on story at the beginning and end of each mission. Mechanically, this game is ok. Each character we’ve played so far does feel different and you will do much better if you use each character’s strengths and play off of each others’ abilities. Some of the rules are very fiddly though and could be streamlined. There are some balance problems with some missions and some monsters being much easier/harder than others. It would be nice if there was some mechanism to balance a mission in-progress to make it closer throughout. Instead, most of the mechanisms serve to make the winners stronger. This game shares a common problem with many co-op games. It can easily devolve into one of the hero players quarterbacking all of the hero turns. Over time, as the heroes level up, it can get harder to hold all of the info for every hero in one person’s head, but it’s certainly do-able.
Evan3,5 It's a pseudo-RPG/Adventure game, where players compete against the GM player to try to complete a scenario goal first. This game has a lot of cool looking minis, and I enjoy the way players increase in skills and powers as they invest experience points into their various skill trees. Frequently base game quests are hard to understand the rules to, leading to game play effecting mistakes being made. This improves with expansion quest book, in particular the Descent: Journeys in the Dark (Second Edition) – Labyrinth of Ruin quests seemed very well thought out. Frustrating that there are minis included for characters, for monster groups, but not for bosses. Boss monster minis are sold separately. I wish hero players could invest points into multiple professions. There's so much content in this game, it feels a little overwhelming that you can play the same class and have a near infinite character/skilltree combinations to pick from. For a player like me who enjoys exploring game systems, locking a character into one tree of skills for however many sessions it takes to beat a campaign feels overly restrictive. I wore on this game as I wore myself out of 1 vs many games, and dungeon crawl games generally. When I do crawl, I've been more interested in playing fully co-op games with less dice luck. Part of the disconnect for Descent 2 in particular is that most games are more of a race to the end and less of a crawl. Often monsters just serve to delay and distract the heroes rather than being something to overcome. The balance of the game is also such that it's not uncommon for players to take down monsters before they get a single activation, which leads to situations that look like they should feel epic being very dull. ★ Art, Iconography and components functional ☆ Clever or interesting mechanisms ★ Reasonably low downtime between turns with mildly AP players ★ Multiple plays stay interesting ☆ Low or mitigatable luck elements ★★☆☆☆ Raw enjoyment
Regelspørsmål
Besvart fra regelboka av Ludoyas regelassistent.
Hvis jeg trekker siktlinje til et felt som inneholder en figur, blokkerer figuren siktlinjen til dette feltet?
Ja – hvis linjen går gjennom et blokkert felt (et felt som inneholder en figur eller hindring), inkludert selve målfeltet, er ikke det feltet innenfor synslinje. (s. 3)
Regnes to felt som er adskilt av den svarte kanten på en kartbrikke (en vegg), som tilstøtende eller i siktlinje?
Nei – ruter som er adskilt av en fliskant (den svarte kanten), er ikke tilstøtende, og veggen blokkerer både bevegelse og siktlinje. (s. 3)
Hvis figuren min er bedøvet, mister jeg hele turen?
Nei – Bedøvet-tilstanden tvinger figuren til å bruke sin første handling på å forkaste Tilstandskortet, og etter at det er forkastet, kan den fortsatt utføre sin andre handling; hvis den blir bedøvet etter allerede å ha brukt den første handlingen, må den andre handlingen brukes til å forkaste kortet. (s. 3)
Hva skjer når en helt blir slått ut i løpet av turen sin – avsluttes turen hans, og kan han gjøre noe etter at han har reist seg?
Hvis en helt blir beseiret i løpet av sin egen tur, avsluttes turen umiddelbart. På samme måte avsluttes turen umiddelbart hvis en helt utfører en reis deg-handling, slik at han ikke kan utføre flere handlinger (eller bruke utmattelse på bevegelse) den turen. (s. 3)
Kan jeg avbryte en bevegelseshandling for å utføre en annen bevegelse, og hva gjør et kort som sier at jeg skal «avslutte bevegelseshandlingen»?
Ja — du kan avbryte en bevegelseshandling for å starte en annen bevegelseshandling, og begge regnes ganske enkelt som bevegelseshandlinger (ingen separat sporing er nødvendig); hvis et kort sier at du skal avslutte bevegelseshandlingen din, avsluttes alle bevegelseshandlinger, og du mister eventuelle ubrukte bevegelsespoeng, og hvis du vil ta utmattelse for ekstra bevegelse under en bevegelse, må du erklære nøyaktig når du gjør det. (s. 3)
Hvis nekromantikeren min blir beseiret, fjernes Reanimate-en hans, og kan en familiar aktiveres mens helten er slått ut?
Nei – familiars (inkludert Reanimate) fjernes ikke når helten deres blir beseiret, og blir bare beseiret når de påføres skade tilsvarende Helsen deres; en familiar kan aktiveres mens helten dens er slått ut, men bare før helten reiser seg, og en familiar kan bare aktiveres én gang per runde. (s. 3–4)
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