
2020 · Politisk
Dune: Imperium
Players lead rival Great Houses vying for control of Arrakis, balancing military force, political influence, and economic gain in a science‑fiction setting. Gameplay combines deck‑building with worker placement: players draft and acquire cards that determine which board spaces their Agents can occupy, then alternately place Agents to take actions. When Agents are exhausted, players reveal remaining cards to generate Persuasion (for card acquisition) and Swords (for resolving the round’s Conflict). Rounds feature a rotating Conflict that rewards combat winners, while four political factions offer ongoing benefits for alignment. Deck choices and Agent placement shape each player’s strategic strengths and interactions.
- Spillere
- 1–4 best 3
- Spilletid
- 60–120 min
- Alder
- 14+
- Kompleksitet
- 3,1 / 5
Om spillet
- Design
- Utgiver
Utvidelser
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8,4/10
fra 289 anmeldelser på Ludoya
Etter antall spillere
zim zhang8,0 Great combination of deck building and worker placement. As a fan of both mechanisms, I really enjoy these parts. However, there are unique cards in the deck, and most intrigue cards are one-of-a-kind, which increases the luck factor—especially when some intrigue cards directly award VP. So my base rating is 7/10. I love the Dune IP, so I give it an 8.
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gcasasf10,0 Gaudeixo cada segon d’aquest joc, probablement el meu preferit, sempre he pensat que és una autèntica llàstima que no es pugui jugar a més jugadors.
Førsteinntrykk · 2 spilløkter
Si quiero jugar un euro saco otra cosa. Si quiero jugar deckbuilding saco otra cosa. Me ha parecido un mierdazo de juego abrumador. Descompensado en facciones, sin accion comodin para no quedarte sin accion cuando te pisan el turno. Me ha frustrado mucho su mierda de doble aletoriedad. De verdad, no entiendo que a la gente le mole.... En fin Diversión 1/5 · Interacción 3/5 · Atractivo 1/5 · Originalidad 1/5 · Rejugabilidad 1/5 · Accesibilidad 1/5
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Can I use one card to send more than one Agent?
No. Choose one Agent icon on the card to send one Agent to one unoccupied matching space; you can’t use the card’s other Agent icons to send additional Agents. (p. 9)
If I play a card for an Agent turn, do I also get its Reveal effect later?
No. On an Agent turn, use the card’s Agent box and ignore its Reveal box. On your Reveal turn, resolve the Reveal boxes only of cards still in your hand—not cards already played on Agent turns. (pp. 8–9, 11)
Can troops in my garrison count toward Combat strength?
No. Only troops deployed to the Conflict count, at 2 strength each; troops in your garrison or supply contribute nothing. You must have at least one troop in the Conflict to have any strength. (p. 11)
How many troops can I send into a Conflict when I visit a Combat space?
You may deploy any or all troops recruited during that turn, plus up to two troops from your garrison. Any recruited troops you don’t deploy go into your garrison. (p. 10)
Can I save leftover Persuasion for the next round?
No. Spend Persuasion during your Reveal turn to acquire cards; any unused Persuasion is lost. You may combine Persuasion from different sources, and acquired cards go to your discard pile. (p. 11)
Do I keep my Alliance if another player overtakes me on the Influence track?
No. The first player to reach 4 Influence takes the Alliance token and its Victory Point, but must give it to an opponent who rises to a higher Influence space; the former holder loses that point. (p. 7)
Poengskjemaer og spillhjelpere
- Full Game Kit
- ES ✶ Dune Imperium (+exp. 1ª)
- ورقة النتائج
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