Scythe

2016 · Kamp

Scythe

Five factions compete for control of a dieselpunk, alternate-1920s Europa centered on a mysterious closed Factory. Players manage asymmetric starting resources and positions while building economic engines: harvest resources, recruit villagers, build structures, upgrade actions, and deploy mechs. Movement and encounters on a modular map yield choices that shape rewards; combat resolves through player decisions rather than dice. Hidden objectives and encounter cards add targeted goals and situational variability, while streamlined action selection keeps turns quick and scales to multiple players without elimination.

Spillere
1–5 best 5
Spilletid
115 min
Alder
14+
Kompleksitet
3,5 / 5
8 på Ludoyafra 879,00 krScience fictionØkonomiOmrådeflertall / innflytelseBevegelsespunkterSolo / solitærspill

På Ludoyas bord

All statistikk i Ludoya
2 443
Registrerte spilløkter
1 984
Spillere
1h 47m
Gjennomsnittlig spilletid
582
I samlinger
70
På ønskelister
1
Forhåndsbestilt

8,0/10

fra 295 anmeldelser på Ludoya

  • AmberKnight9,0

    Great game in combining light civilization building and dudes-on-a-map strategy. My main complaint is that the game ends when it starts to get interesting (i.e. when you have developed your army and resources and are ready to expand in the map or fail). Hopefully it will get better with upcoming expansions that allow for more player interaction.

    Har spilt det 16 ganger

  • Mestremuten9,0

    Rating: 4/5 Production value: 4/4 Is the game in my collection/Love to have?: 1/1

    Har spilt det 23 ganger

  • Garfield9,0

    #51 BGExpansions im Dach Very entertaining area control game. First game was a little bit short. [c] Theme: ★★★☆☆ <!-- size 7]Sosolala --> Gameplay: ★★★★★ <!-- size 7]Perfect amount of decisions to make --> Interaction: ★★★★☆ <!-- size 7]A lot of interaction could happen --> Artwork: ★★★★★ <!-- size 7]Beautiful world --> Luck: ★☆☆☆☆ <!-- size 7]Drawing cards --> Strategy: ★★★★☆ <!-- size 7]You have to carefully plan your steps --> Components: ★★★★★ <!-- size 7]Nothing I can complain about --> Play duration: ★★★☆☆ <!-- size 7]First play was over too quick --> Easy to teach: ★★★☆☆ <!-- size 7]Ok --> Rules quality: <!-- size 7]not yet read --> Setup time: ★★★☆☆ <!-- size 7]Ok --> No downtime: ★★★★☆ <!-- size 7]Plays quite quick --> Replay value: ★★★☆☆ <!-- size 7]Different factions --> [/c]

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Regelspørsmål

Besvart fra regelboka av Ludoyas regelassistent.

Can I take the same action more than once on my turn?

No. Move your action token to a different section of your Player Mat, then you may take that section’s top-row action once and its bottom-row action once, in that order; either action is optional (p. 10).

Can I spend resources from anywhere on the board?

You can spend resources only from territories you currently control, but they can pay for an action anywhere on the board. You control a territory if you have a unit there, or a structure there with no enemy units present (p. 4).

Can my workers move into an opponent’s territory?

Workers cannot move by themselves into territory controlled by an opponent’s workers, character, or mechs. If your character or mech enters a territory with only opponent workers, those workers retreat to their home base and you lose 1 popularity per worker (p. 11).

If combat is tied, who wins—and do I spend the combat cards I play?

The attacker wins ties. Both players spend the power selected on their dials, but combat cards are discarded after adding their value to combat; they don’t reduce power on the track (pp. 22–23).

When do I resolve an encounter, and can I skip it?

After your Move action and any resulting combats, resolve the encounter if your character is still on the encounter territory. You must choose one available option and pay its required cost; its benefits are optional (p. 24).

Does the game end as soon as someone places their sixth star?

Yes. The game ends immediately when a player places their sixth star, even if they could do more that turn; if units remain sharing a territory with an opponent’s units from that Move action, undo that part of the move (p. 28).

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