
2017 · Utvidelse for grunnspillet
Five Tribes: Whims of the Sultan
Adds full components for a fifth player and introduces five new city tiles set around the Sultanate. Players still manipulate and collect the five tribes via the mancala-style movement and bid for turn order, but can now visit the new city tiles to accept special Sultan requests. Completing Whim cards requires meeting specific conditions tied to those cities and earns extra points; control of the new tiles becomes a strategic objective alongside existing scoring paths. Includes new components needed for five-player play and the additional city and Whim mechanics.
- Spillere
- 2–5 best 2
- Spilletid
- 40–90 min
- Alder
- 13+
- Kompleksitet
- 2,9 / 5
Om spillet
- Design
- Illustrasjon
- Utgiver
Utvidelse til
Se dem i LudoyaHvor du kan kjøpe det
Butikkpriser og brukte eksemplarer, sjekket hver dag.
På Ludoyas bord
All statistikk i Ludoya- 20
- Registrerte spilløkter
- 44
- Spillere
- 1h 43m
- Gjennomsnittlig spilletid
- 90
- I samlinger
- 7
- På ønskelister
- 2
- Forhåndsbestilt
7,6/10
fra 12 anmeldelser på Ludoya
Regelspørsmål
Besvart fra regelboka av Ludoyas regelassistent.
Can I move meeples onto or through the Great Lake?
No. The Great Lake is forbidden and impassable, and it must remain empty during setup and play (p. 4).
Do palaces and palm trees next to the Great Lake score extra points?
Yes. Each palace or palm tree on a tile adjacent to the Great Lake, including diagonally, is worth twice its normal points at the end of the game: 10 for a palace and 6 for a palm tree (p. 4).
When do I get a Whim card from a fabulous city, and what if there isn’t one there?
You take the card if you end your move on a fabulous city that has one; if the city has no card, you get nothing. During cleanup, a new face-up card is placed on each city that has none (p. 4).
Do I get the gold for a Whim card right away, or only if I complete it later?
If you already meet its requirements when you collect it, reveal it and take its pictured gold immediately. Otherwise keep it in your hand until you meet the requirements; any card still in your hand at game end is discarded with no points or penalty (p. 5).
Are the new turn-order tracks used in every game, and can multiple players bid the same amount?
Use the new tracks only for a 5-player game (p. 5). On the new turn-order track, the 1-, 3-, and 5-gold values each have two spaces; a second player choosing that value pushes the first marker to the upper space and takes the earlier turn (pp. 5–6).
How many points do I score for controlling fabulous cities?
The score depends on how many you control: 5 for one, 20 for two, 45 for three, 80 for four, or 125 for all five (p. 4).
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