
2019 · Fantasy
Gloomhaven: Forgotten Circles
Continue the campaign with twenty new scenarios set after the original storyline, presented as an epilogue focused on averting an approaching calamity. Play introduces one new playable class, the Aesther Diviner, with its own ability deck and role within parties. New scenarios are split across multiple scenario-book pages to create shifting objectives and surprises. The expansion adds seven new monster types, including three bosses, plus fourteen new items for characters to acquire and use during missions.
- Spillere
- 1–4 best 4
- Spilletid
- 60–120 min
- Alder
- 14+
- Kompleksitet
- 4,3 / 5
Om spillet
- Illustrasjon
- Utgiver
Utvidelse til
Se dem i LudoyaUtvidelser
Se dem i LudoyaHvor du kan kjøpe det
Butikkpriser og brukte eksemplarer, sjekket hver dag.
På Ludoyas bord
All statistikk i Ludoya- 34
- Registrerte spilløkter
- 14
- Spillere
- 2h 42m
- Gjennomsnittlig spilletid
- 104
- I samlinger
- 5
- På ønskelister
- 1
- Forhåndsbestilt
7,4/10
fra 7 anmeldelser på Ludoya
Jan Solo6,0 (EXPANSIÓN)
Ingen spilløkter loggført
phoenix40317,5 I'm a big fan of Gloomhaven and played the whole campaign. But Forgotten Circles has some problems I hope they don't carry over to Frosthaven. Firstly I didn't liked that you are forced to play the diviner in all the scenarios. I didn't enjoy playing her so much and didn't want to play here for 20 scenarios. In my gaming group her special power of shuffling through the enemy modifier Deck was also completely useless because the other two players just killed everything almost immediately (moon and mind thief) so it felt the diviner didn't have much useful abilities. Secondly the setup of new rooms during the gaming session because of the different sections in the book is really annoying. It interrupts the game flow and you have to spend 10 minutes to search for a million different small tiles that have different prints on the front and back side. Or you have to place a dozen numbered tokens (also with different numbers or letters on it) and we always happened not to have all required tokens. It's just fiddly and annoying without adding much to the game.
Har spilt det 9 ganger
Sievi6,5 Оценка 6 + 0,5 за мою любовь к Мрачной Гавани. Просто один новый персонаж, одна новая механика и набор сценариев.
Har spilt det 3 ganger
Regelspørsmål
Besvart fra regelboka av Ludoyas regelassistent.
Can I use the Aesther Diviner right away, or do I have to unlock her first?
The Aesther Diviner is immediately unlocked for use in any normal Gloomhaven campaign. Add the included City and Road Event cards for unlocking her to their respective decks. (Rulebook, p. 2)
How does Regenerate work, and does it remove Wound?
At the start of each turn, a figure with Regenerate performs Heal 1 on itself, even if it is Stunned. If it has Wound, Regenerate removes the Wound first and then heals; taking any damage removes the Regenerate token. (Rulebook, p. 3)
Do Rifts disappear at the end of the round?
No. Although the effects of a Rift ability usually last only until the end of the round, Rifts created by that ability remain on the map for future Rift abilities. The Diviner can have only five Rifts on the map at once. (Rulebook, p. 3)
Can I Teleport while Immobilized, through walls or enemies, or into an unrevealed room?
Teleport is not a Move ability, so it can be performed while Immobilized and its path is not blocked by enemies, walls, obstacles, or terrain. However, the destination must be a valid occupied hex, and a figure cannot Teleport into an unrevealed room; effects in the destination hex still trigger normally. (Rulebook, p. 3)
Can Flying or Jumping get me through wall overlay tiles?
No. An overlay tile with a white border is a wall, and all hexes it occupies function like map-border walls: they cannot be moved through even with Flying or Jumping, and they block line of sight. Walls are not obstacles. (Rulebook, p. 3)
What happens if a monster cannot find a path to an attack hex?
If no path exists to an unoccupied hex from which the monster could attack with line of sight, it cannot find focus and will not move or attack. When choosing among possible focuses, monsters prioritize the path that triggers the fewest negative hexes, then the shortest path, proximity, and finally initiative order. (Rulebook, p. 5)
Gratis, på nett, Android og iOS
Spill Gloomhaven: Forgotten Circles med Ludoya
- Ha det i samlingen dinHold oversikt over eksemplaret ditt og utvidelsene, lån det ut til venner, eller legg det på ønskelisten og få beskjed når prisen faller.Legg det til i samlingen din
- Registrer hver spilløktPoeng, vinnere, tidtakere og bilder, og så statistikken din: vinnerprosent, favorittantall spillere, beste poengsum.Registrer en spilløkt
- Avgjør regelspørsmålSpør om hva som helst i reglene og få svar fra regelboka, med siden du kan sjekke det på.Spør regelassistenten
- Finn folk å spille det medKlubber, spillkvelder og arrangementer nær deg der dette spillet kommer på bordet.Se arrangementer
Spillfakta (spillere, spilletid, alder, bidragsytere) fra BoardGameGeek.

