Twilight Imperium: Fourth Edition – Twilight Codex Volume IV: Liberation

2025 · Utvidelse for grunnspillet

Twilight Imperium: Fourth Edition – Twilight Codex Volume IV: Liberation

A web-based supplement for the interstellar strategy game and its Prophecy of Kings expansion, featuring rules updates and additional content. This volume includes alternative faction leaders and technologies, Galactic Event, Relic, Hero, Legendary Planet, and Public Objective cards, plus the Liberation of Ordinian scenario. It also contains Codex 4.5 with two alternative basic technologies. The Mecatol Report provides Genesys roleplaying material for the Embers of the Imperium setting, including details on the Keleres headquarters, the environments of Mecatol Rex, and a short adventure outline.

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3–8 best 8
Spilletid
240–480 min
Alder
14+

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Do we have to use a Galactic Event, and when do we choose one?

No. Galactic Events are optional and are chosen during setup; you can select one randomly or choose one in advance. (p. 3)

For Minor Factions, when do I get the faction’s Alliance card?

You take it when you control every planet in that minor faction system. The system is placed in the second ring during setup and does not count as a home system. (p. 3)

With Age of Commerce, can I trade with someone who isn’t my neighbor, and can I trade them technology?

Yes to both: players need not be neighbors to transact, and they can share non-faction technology in a transaction. The receiving player gains the technology from their own deck; the sharing player keeps theirs. (p. 4)

With Total War, do I get commodities for units I destroy, and how can I turn them into points?

When you destroy another player’s units, place commodities equal to their combined cost on a planet you control in your home system; infantry and fighters each count as 1. You can discard 10 commodities from planets in your home system as an action to gain 1 victory point. (p. 4)

In the Liberation of Ordinian scenario, what ends the game—and does Mecatol Rex still matter?

The game ends if a player outside the Sol–Xxcha alliance reaches 10 points, or if one allied player reaches 12 while the other has 10. Ordinian replaces Mecatol Rex and its system for game effects, and Mecatol Rex is not used on the board. (p. 6)

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