Twilight Imperium: Fourth Edition

2017 · Politisk

Twilight Imperium: Fourth Edition

Players lead one of multiple asymmetric alien factions competing for control of a galaxy through exploration, trade, technological research, military conquest and political influence. The modular board is built from dozens of hex tiles around a central capital, producing a different galaxy each game with hazards like supernovas, gravity rifts and asteroid fields affecting movement and strategy. Each round players choose a strategy card that sets turn order and grants a special action, then take turns moving fleets, colonizing systems, resolving combat, managing trade and expanding their economies. Periodic galactic council phases introduce agendas and laws voted on by players. Public and secret objectives award victory points; the first faction to reach the required total wins.

Spillere
3–6 best 6
Spilletid
240–480 min
Alder
14+
Kompleksitet
4,4 / 5
8,3 på Ludoyafra 2 199,00 krScience fictionKrigsspillAvstemningTerningkastBevegelse på rutenett

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6h 47m
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8,3/10

fra 82 anmeldelser på Ludoya

  • Garfield8,0

    #30

    Ingen spilløkter loggført

  • Владимир Андреевич9,7

    Большая комплексная 4Х стратегия. Есть место боям, науке, героям, политике, дипломатии, путешествиям, экономике и немного сюжету. Действия и навыки интуитивны, кризис принятия решения наступает из-за высокой вариативности действий. Игроки возглавляют ассиметричные рассы и в одном пространстве захватывают территории. ПО приносят задачи и их выполнение. Всё остальное - ресурсы для выполнения задач. Веселье 5/5 · Взаимодействие 5/5 · Привлекательность 5/5 · Оригинальность 5/5 · Реиграбельность 5/5 · Доступность 3/5

    Førsteinntrykk · 1 spilløkt

  • Mestremuten6,0

    Rating: 3/5 Production value: 3/4 Is the game in my collection/Love to have?: 0/1

    Førsteinntrykk · 1 spilløkt

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Regelspørsmål

Besvart fra regelboka av Ludoyas regelassistent.

Can I activate a system that already has one of my command tokens?

No. You cannot activate a system containing one of your command tokens, though other players’ tokens there do not stop you. (Rulebook, p. 25)

Do I have to move ships or invade a planet to produce units during a tactical action?

No. You may resolve Production in the active system even if you moved no ships and landed no ground forces. (Rulebook, p. 25)

Can I pass whenever I want during the action phase?

No. You must perform a strategic action before you can pass; in a three- or four-player game, you must use both of your strategy cards first. Once you pass, you cannot take further actions that phase, but you may still resolve other players’ strategy-card secondary abilities. (Rulebook, pp. 5, 24)

Can I use the secondary ability of my own strategy card?

No. Only other players may use its secondary ability, and they may decline; most secondary abilities require spending a command token from their strategy pool. (Rulebook, pp. 9, 24)

Can I use the same planet’s resources and influence in the same round?

No. Spending either its resources or influence exhausts that planet card, and an exhausted planet cannot be spent again until readied. Trade goods can substitute for resources or influence, but not for votes in the agenda phase. (Rulebook, pp. 14, 18)

Can I have more fighters and ground forces in space than my ships’ capacity allows?

Normally, their combined number cannot exceed your ships’ combined capacity in that system. You can exceed it during combat, but must destroy any excess after the combat ends. (Rulebook, p. 28)

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