Gra o Tron: Gra Planszowa (druga edycja)

2011 · Fantastyka

Gra o Tron: Gra Planszowa (druga edycja)

Players take on the roles of rival noble Houses vying for control of the Iron Throne through diplomacy, deception, and military action across a map of Westeros. Each round runs through event resolution, secret planning of orders for armies and ships, and an action phase where orders are revealed, battles are resolved using unique House cards and optional Tides of Battle modifiers, and areas are consolidated to generate power. Negotiation, shifting alliances, and occasional backstabbing shape play as players balance troop movement, sieges, and influence in the court while responding to global events and Wildling threats.

Gracze
3–6 najlepiej w 6
Czas gry
120–240 min
Wiek
14+
Złożoność
3,7 / 5
7,3 w Ludoyaod 238,68 złOparte na powieściPolitycznyWiększość/Wpływ obszaruZmienne zdolności graczyZarządzanie ręką

Przy stołach Ludoya

Pełne statystyki w Ludoya
271
Zapisane rozgrywki
528
Gracze
3h 17m
Średnia rozgrywka
204
W kolekcjach
13
Na listach życzeń

7,3/10

z 115 recenzji w Ludoya

  • LAKI7,5

    Diversión 4/5 · Interacción 4/5 · Atractivo 3/5 · Originalidad 3/5 · Rejugabilidad 4/5 · Accesibilidad 5/5

    Brak zarejestrowanych rozgrywek

  • Mueble18,2

    Diversión 5/5 · Interacción 3/5 · Atractivo 4/5 · Originalidad 5/5 · Rejugabilidad 3/5 · Accesibilidad 2/5

    Brak zarejestrowanych rozgrywek

  • Mestremuten8,0

    Rating: 4/5 Production value: 3/4 Is the game in my collection/Love to have?: 1/1

    Zagrane 4 razy

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Pytania o zasady

Odpowiedzi z instrukcji od asystenta zasad Ludoya.

Do I have to give all of an area's combat strength when I support, or can I split it among battles?

A supporting player must contribute the area's full supporting Combat Strength or none at all, and support is declared (or refused) in turn order for each adjacent combat (only from areas containing a Support Order). (See rulebook pages 17–18.)

Can my supporting units be taken as casualties or forced to retreat?

No — supporting units can never be chosen as casualties and do not retreat; only units in the embattled area take casualties and perform retreats. (See rulebook pages 18 and 21.)

If I lose a battle, where can my defending units retreat to?

Defending units must retreat to one empty adjacent area or a single friendly adjacent area (all retreat to the same area) and may never retreat to the area the attackers marched from; if there is no legal retreat area, the units are destroyed. Routed units cannot retreat and sieges engines cannot retreat. (See rulebook page 21.)

Does a single unit count as an army for supply limits?

No — an army is defined as two or more friendly units in the same area; a single unit is not considered an army and is not subject to supply reconciliation, though routed units and all units still count toward supply when armies are reconciled. (See rulebook page 8.)

Can I muster ships into my port even if the connected sea area has enemy ships?

Yes — you may muster Ship units directly into a Port you own even if the connected sea area contains enemy ships; however, you may not muster ships into a sea area that contains enemy ships. (See rulebook pages 25 and 9.)

When do we choose and reveal House cards in combat, and when do their text abilities take effect?

After calling for support and calculating Initial Combat Strength, both attacker and defender secretly choose and then simultaneously reveal a House card; resolve the cards' text abilities immediately unless the card specifies a later timing (e.g., "at the end of the combat"), and resolve timing conflicts by Iron Throne track order. (See rulebook pages 17 and 19.)

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