Descent: Wędrówki w mroku (Druga edycja)

2012 · Fantastyka

Descent: Wędrówki w mroku (Druga edycja)

One player acts as the treacherous overlord while up to four others play heroes who undertake quests across caves, ruins, dungeons, and cursed forests. Players move miniatures on modular double-sided map tiles, fight monsters using a dice-based combat system, and resolve attacks with pooled dice and surge symbols that trigger additional effects. The game runs as an out-of-the-box campaign: heroes gain experience, learn new skills, and customize loadouts between shorter quests that provide natural stopping points. The overlord manages enemy spawns and special powers via a streamlined control system while rules simplify line of sight, setup, and bookkeeping for faster play.

Gracze
1–5 najlepiej w 4
Czas gry
120 min
Wiek
14+
Złożoność
3,2 / 5
7,1 w LudoyaWalkaMiniaturyRzucanie kościZarządzanie rękąRuch po siatce

O grze

Descent: Wędrówki w mroku (Druga edycja) – Legowisko Jaszczura2013Descent: Wędrówki w mroku (Druga edycja) – Labirynt Zagłady2013Descent: Wędrówki w mroku (Druga edycja) – Cień Nerekhall2014Descent: Wędrówki w mroku (Druga edycja) – Trzęsawiska Trolli2013Descent: Wędrówki w mroku (Druga edycja) – Kruczy Dwór2015Descent: Wędrówki w mroku (Druga edycja) – Mgły Bilehall2018Descent: Wędrówki w mroku (Druga edycja) – Rdzewiejące okowy2016Descent: Wędrówki w mroku (Druga edycja) – Zapomniane Dusze2015Descent: Journeys in the Dark (Second Edition) – Road to Legend2016Descent: Wędrówki w mroku (Druga edycja) – Spadkobiercy krwi2017Descent: Wędrówki w mroku (Druga edycja) – Splig – zestaw poplecznika2015Descent: Wędrówki w mroku (Druga edycja) – Alric Farrow – zestaw poplecznika2015Descent: Wędrówki w mroku (Druga edycja) – Merick Farrow – zestaw poplecznika2015Descent: Wędrówki w mroku (Druga edycja) – Eliza Farrow – zestaw poplecznika2015Descent: Wędrówki w mroku (Druga edycja) – Belthir – zestaw poplecznika2015Descent: Wędrówki w mroku (Druga edycja) – Zachareth – zestaw poplecznika2015Descent: Wędrówki w mroku (Druga edycja) – Przysięga Wygnanej2016Descent: Wędrówki w mroku (Druga edycja) – Valyndra – zestaw poplecznika2015Descent: Wędrówki w mroku (Druga edycja) – Krucjata Zapomnianych2016Descent: Journeys in the Dark (Second Edition) – Crown of Destiny2014Descent: Wędrówki w mroku (Druga edycja) – Gniew natury2015Descent: Wędrówki w mroku (Druga edycja) – Bol'Goreth – zestaw poplecznika2015Descent: Journeys in the Dark (Second Edition) – Bonds of the Wild2015Descent: Wędrówki w mroku (Druga edycja) – Strażnicy Bezdennego Siedliska2016Descent: Wędrówki w mroku (Druga edycja) – Szkodnik – zestaw poplecznika2016Descent: Wędrówki w mroku (Druga edycja) – Serena – zestaw poplecznika2015Descent: Wędrówki w mroku (Druga edycja) – Cieniowiąz – zestaw poplecznika2016Descent: Wędrówki w mroku (Druga edycja) – Ariada – zestaw poplecznika2015Descent: Wędrówki w mroku (Druga edycja) – Królowa Ariada – zestaw poplecznika2015Descent: Wędrówki w mroku (Druga edycja) – Rylan Olliven – zestaw poplecznika2016Descent: Wędrówki w mroku (Druga edycja) – Wizje Świtu2020Descent: Wędrówki w mroku (Druga edycja) – Raythen – zestaw poplecznika2015Descent: Wędrówki w mroku (Druga edycja) – Tristayne Olliven – zestaw poplecznika2016Descent: Wędrówki w mroku (Druga edycja) – Skarn – zestaw poplecznikaDescent: Journeys in the Dark (Second Edition) – Treaty of Champions2015Descent: Wędrówki w mroku (Druga edycja) – Okruchy Wiecznomroku2020Descent: Wędrówki w mroku (Druga edycja) – Mroczne Żywioły2016Descent: Journeys in the Dark (Second Edition) – Stewards of the Secret2016Descent: Wędrówki w mroku (Druga edycja) – Kyndrithul – zestaw poplecznikaDescent: Wędrówki w mroku (Druga edycja) – Zarihell – zestaw poplecznikaDescent: Wędrówki w mroku (Druga edycja) – Ardus Ix'Erebus – zestaw poplecznikaDescent: Wędrówki w mroku (Druga edycja) – Zaginione legendy: zestaw dodatkowy2020Descent: Journeys in the Dark (Second Edition) – Fall 2014 Game Night Kit2014Descent: Journeys in the Dark (Second Edition) – The Delve2016Descent: Journeys in the Dark (Second Edition) – Trials of Frostgate2017

Zdjęcia ze stołów Ludoya

Wszystkie zdjęcia w Ludoya
  • Descent: Wędrówki w mroku (Druga edycja) na stole, zdjęcie: Alfredo
  • Descent: Wędrówki w mroku (Druga edycja) na stole, zdjęcie: Brandon Storm
  • Descent: Wędrówki w mroku (Druga edycja) na stole, zdjęcie: Brandon Storm
  • Descent: Wędrówki w mroku (Druga edycja) na stole, zdjęcie: Roger
  • Descent: Wędrówki w mroku (Druga edycja) na stole, zdjęcie: Roger

Gdzie kupić

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Przy stołach Ludoya

Pełne statystyki w Ludoya
529
Zapisane rozgrywki
225
Gracze
2h 10m
Średnia rozgrywka
159
W kolekcjach
11
Na listach życzeń

7,1/10

z 90 recenzji w Ludoya

Według liczby graczy

  • 2 graczyDobrze · 1 głos
  • 3 graczyDobrze · 1 głos
  • 4 graczyDobrze · 1 głos
  • 5 graczyNajlepiej · 1 głos
  • Nevest6,4

    I think my general problem with games like this is that they’re taking the least interesting part of a role-playing game (the combat system) and turning that into the entire game. Even just looking at combat, in a full role-playing game, the interesting thing is when players think outside of the box and do something unforseen to take advantage of the environment or use an ability in a novel way. You lose all of that in these stripped-down dungeon crawlers with some pasted on story at the beginning and end of each mission. Mechanically, this game is ok. Each character we’ve played so far does feel different and you will do much better if you use each character’s strengths and play off of each others’ abilities. Some of the rules are very fiddly though and could be streamlined. There are some balance problems with some missions and some monsters being much easier/harder than others. It would be nice if there was some mechanism to balance a mission in-progress to make it closer throughout. Instead, most of the mechanisms serve to make the winners stronger. This game shares a common problem with many co-op games. It can easily devolve into one of the hero players quarterbacking all of the hero turns. Over time, as the heroes level up, it can get harder to hold all of the info for every hero in one person’s head, but it’s certainly do-able.

    Zagrane 8 razy

  • Benjamín Amorín8,0

    One of the most popular Dungeon Crawler Board Games. For me has a great system of play, and now that can be played completely cooperative, makes it even better. I think it's a great game and even nowadays is difficult to beat him as the king of the genre.

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Pytania o zasady

Odpowiedzi z instrukcji od asystenta zasad Ludoya.

If I'm tracing line of sight to a space that contains a figure, does that figure block line of sight to that space?

Yes — if the line passes through any blocked space (a space containing a figure or obstacle), including the target space itself, that space is not in line of sight. (p.3)

Are two spaces separated by the black edge of a map tile (a wall) considered adjacent or in line of sight?

No — spaces separated by a tile edge (the black border) are not adjacent and the wall blocks both movement and line of sight. (p.3)

If my figure is Stunned, do I lose my whole turn?

No — the Stunned condition forces the figure to use its first action to discard the Condition card, and after discarding it may still perform its second action; if stunned after already using the first action, the second action must be used to discard. (p.3)

What happens when a hero is knocked out during his turn — does his turn end and can he act after standing up?

If a hero is defeated during his own turn, that turn immediately ends; likewise, if a hero performs a stand up action, his turn ends immediately so he cannot take further actions (or spend fatigue for movement) that turn. (p.3)

Can I interrupt a move action to perform another move, and what does a card that tells me to 'end your move action' do?

Yes — you may interrupt a move action to start another move action and both are simply move actions (no separate tracking needed); if a card tells you to end your move action, all move actions end and you lose any unspent movement points, and if you want to suffer fatigue for extra movement during a move you must declare exactly when you do so. (p.3)

If my Necromancer is defeated, is his Reanimate removed, and can a familiar be activated while the hero is knocked out?

No — familiars (including Reanimate) are not removed when their hero is defeated and are only defeated when they suffer damage equal to their Health; a familiar can be activated while its hero is knocked out but only before the hero stands up, and a familiar can be activated only once per round. (pp.3–4)

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