Od zmierzchu do świtu

2021 · Horror

Od zmierzchu do świtu

Od zmierzchu do świtu is a board game for 2–6 players. It plays in 60 minutes and is meant for ages 12 and up. Ludoya players call it best with 3. It is rated 5,9 out of 10 by 52 Ludoya reviewers. The cheapest copy in stock is 173,68 zł (Polska).

Players take the role of vampires racing to hunt humans for victory points while managing the risk of remaining out after sunrise. On each turn, players spend speed to move on the map, hunt targets that yield points, and acquire new cards to improve their deck; hunting increases bulk and slows both the vampire and the deck. Secret missions and an objective involving a rose provide additional goals. The game ends at dawn, and the surviving player with the most victory points on their cards wins.

Gracze
2–6 najlepiej w 3
Czas gry
60 min
Wiek
12+
Złożoność
2,3 / 5
5,9 w Ludoyaod 173,68 złGra karcianaPremie na koniec rozgrywkiRuch po torzePodejmowanie ryzyka

Przy stołach Ludoya

Pełne statystyki w Ludoya
274
Zapisane rozgrywki
476
Gracze
1h 34m
Średnia rozgrywka
106
W kolekcjach
9
Na listach życzeń

5,9/10

z 52 recenzji w Ludoya

  • Garfield1,0

    What a crap game. I was hoping to find a good vampire game, but it's not. It's even worse, it's broken so you can stand in front of the castle and only fight there. And it takes far too long to finish that crap. 60min? Haha, we had about 100min! [c] Theme: ★★☆☆☆ <!-- size 7]Little --> Gameplay: ★★☆☆☆ <!-- size 7]Not much interesting things to do --> Interaction: ★★☆☆☆ <!-- size 7]Not much --> Artwork: ★★★★☆ <!-- size 7]Very nice --> Luck: ★★★★☆ <!-- size 7]Random cards --> Strategy: ★☆☆☆☆ <!-- size 7]Not really --> Components: ★★★☆☆ <!-- size 7]Ok --> Play duration: ★☆☆☆☆ <!-- size 7]Far too long --> Easy to teach: ★★★☆☆ <!-- size 7]Ok (30min) --> Rules quality: <!-- size 7]not read --> Setup time: <!-- size 7]can't remember --> No downtime: ★★★☆☆ <!-- size 7]Ok --> Replay value: ★☆☆☆☆ <!-- size 7]No, no, no --> [/c]

  • Toni Cutillas7,8

    - Base -

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Pytania o zasady

Odpowiedzi z instrukcji od asystenta zasad Ludoya.

Who goes first and how do we break ties?

Turn order is determined by position: on the first turn it's by Vampire Speed, on later turns the active-side Vampire furthest from the Castle goes first; region and path priorities (Forest→Plains→Mountains→Cemetery, and Road→Railroad→Boat) and proximity to the Labyrinth break ties (Rulebook p.4).

Can I activate card effects before I calculate and spend Speed?

Yes — you must activate all discard and draw effects first, then calculate your total Speed from cards and spend it to move and/or hunt (Rulebook p.4).

Do I have to spend all my Speed, and can I move after hunting or triggering a board effect?

You are never forced to spend all your Speed, but you cannot move after you have triggered a board effect or after you have started to hunt; any unspent Speed is lost at end of turn (Rulebook p.4).

If I land on a space with other Vampires, do I push them and how does that work?

You may push Vampires one at a time (starting with the one on top) to adjacent spaces when you land on an occupied space; pushed Vampires don't push others and you cannot push Vampires in the Cemetery or the Castle (Rulebook p.5).

When I hunt Humans, when do I score points and how do region bonuses work?

You immediately score each Human's Victory Points when you take them and also gain a region bonus (+1 per Human on the Plains, +2 per Human in the Forest); you must pay the Hunt Track's Speed cost and take all cards on the chosen space (Rulebook p.5).

What happens at the end of my turn — which cards do I discard and how many do I draw?

At end of turn you flip your Vampire, discard all non-Permanent cards from your playing area, resolve end-of-turn effects, then draw 3 cards (reshuffle discard into deck if needed); after all players act you also draw Hunt cards and advance the Moon as part of turn preparation (Rulebook p.6).

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