We Need to Talk…

2019 · Dedukcja

We Need to Talk…

A ridiculous set of interventions for a ridiculous set of problems. Players take turns trying to identify a nonsensical problem they cannot see, while the other players provide increasingly direct clues without naming it. Three rounds—Broaching the Subject, The Emotional Appeal, and Offering a Solution—shape how clues are given. The sooner the problem is guessed, the more points the focus player earns; the longer the group keeps them guessing, the more points the other players score. If the problem remains unsolved, no one scores.

Gracze
4–8 najlepiej w 6
Czas gry
40–60 min
Wiek
14+
Złożoność
1 / 5
od 95,86 złGra imprezowaHumorUkierunkowane wskazówkiRole z asymetryczną informacją

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