Synthesis

Jogo de guerra

Synthesis

Players create a Story Premise — a guiding question about identity or ideology that the group explores through play. Character definitions center on a Self Trait that drives resolution and defines how characters act and change during scenes. Gameplay emphasizes narrative choices, interpersonal conflict, and mechanical prompts that force characters to confront and negotiate competing beliefs about themselves. Sessions focus on collaborative storytelling rather than tactical combat, using the premise and Self Traits to generate dilemmas and consequences that advance the group’s unfolding theme.

Jogadores
0
NáuticoSegunda Guerra MundialLançamento de dadosSimulaçãoGrade Hexagonal

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Dados do jogo (jogadores, tempo de jogo, idade, créditos) do BoardGameGeek.