...And Then There Were Ten

2011 · Scenario / Äventyr / Modul

...And Then There Were Ten

Eleven people are trapped in an isolated hotel, but only ten wake up after the first night. This roleplaying scenario provides ten detailed characters who can serve as allies, adversaries, contacts, or love interests, along with guidelines for running a murder mystery. The mystery is open-ended, leaving the group to determine who committed the crime. Any of the characters could be responsible.

Färdighetsbaserat (köp eller skaffa färdigheter)Poängbaserat (tilldela poäng för att få färdigheter, krafter, etc.)Attribut-/statbaserat (STR, CON, PER, etc.)

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