Arkfall

2014 · Grundregler (minst nödvändiga för att spela)

Arkfall

In a post-apocalyptic science-fantasy setting, a crashed starship has scattered beings and fragments of reality from countless worlds across a new planet. Generations later, rebuilt cultures combine, clash and evolve, and characters carry strange mixed heritages. The game uses heritage moves to create unusual characters in a world where technology emulates magic. Nanites serve as currency and can be spent on equipment, chemicals, or self-augmentation instead of being used solely for experience and mandatory advancement. Culture replaces lore as a skill, reflecting the significance of knowledge to different societies. Starting scenarios, quests, jobs, and a flashback move support play.

Spelare
0
Nivåbaserat (tjäna XP och gå upp i nivå)Attribut-/statbaserat (STR, CON, PER, etc.)Slumpmässig attributgenerering (under karaktärsskapande)

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