Beacon

2012 · Grundregler (minst nödvändiga för att spela)

Beacon

A fast, streamlined fantasy role-playing system built for simple character creation and flexible play. It uses streamlined stats and classes, a skill system shaped by how tasks are described, and a simple phased combat system with critical hit and fumble tables. Magic is powered by hit points and point-based spellcasting, while monsters use compact statistics and class advancement remains straightforward. The setting’s economy uses silver as its standard currency, and druids are presented as hedge-magic users rather than clerics.

Nivåbaserat (tjäna XP och gå upp i nivå)Klassbaserat (pilot, trollkarl, forskare, etc.)Rasbaserat (spelarras/art påverkar spelet)

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Speldata (spelare, speltid, ålder, medverkande) från BoardGameGeek.