Captain Flip

2024 · Nautisk

Captain Flip

Hoist a flag, recruit a colorful crew, and collect gold coins across several voyages. On a turn, draw a tile from a bag, decide to keep it or flip it, then place it on a personal board to build a crew pattern. Each tile represents one of nine characters and provides scoring opportunities based on placement and combinations. Four different player boards introduce distinct tactical objectives, encouraging pattern-building and planning as players aim to maximize coin income by the end of the game.

Spelare
2–5 bäst 3
Speltid
20 min
Ålder
8+
Komplexitet
1,2 / 5
7 på Ludoyafrån 249,00 krPiraterPlacering av brickorRutnätstäckningVariabel uppsättning

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All statistik i Ludoya
1 691
Registrerade spelomgångar
624
Spelare
14m 45s
Genomsnittlig speltid
95
I samlingar
21
På önskelistor

7,0/10

från 50 recensioner på Ludoya

  • Kul7,0
  • Interaktion7,0
  • Omspelbarhet7,0
  • Originalitet6,0
  • Utseende7,0
  • Tillgänglighet9,0
  • Juli7,0

    - Small box - Quick game: under 20 mins - Digital version (BGA) - Try digital version - Not interested in buying physical version

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Regelfrågor

Besvarat ur regelboken av Ludoyas regelassistent.

Can I flip the tile I draw?

Yes — you may choose to flip the tile, but if you flip it you must keep the new (flipped) Character (p. 2).

Where do I place the tile I drew?

Place the tile on the lowest empty space of any column on your board (p. 2).

When do I apply the tile's effects — the immediate effect versus a highest-space bonus?

Apply the Character’s immediate effect right after placing the tile; then, if that Character is on the highest space of a column, apply their highest-space immediate bonus (p. 2).

Does the Monkey need to be placed next to another tile to use its flip effect?

No — if you don’t place the Monkey adjacent to another tile, you simply do not apply its Flip effect (p. 4).

When does the game end and how are ties resolved?

When a player completes four columns, finish the round (or end immediately if the last player completed their fourth column); then apply endgame effects and score columns left-to-right. In a tie the player holding the Treasure Map wins, otherwise tied players share the victory (p. 3).

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