Dagboken

1997 · Scenario / Äventyr / Modul

Dagboken

A narrative mystery game set in 1910, where strange events occur in a house and the surrounding village. Players investigate what is happening, discuss clues, and uncover connections to earlier incidents. The game is played with a game master who guides the story and presents its events.

Färdighetsbaserat (köp eller skaffa färdigheter)Attribut-/statbaserat (STR, CON, PER, etc.)Slumpmässig attributgenerering (under karaktärsskapande)

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