Day in the Life: Gaming the Downtime

2013 · Tillägg (regler/alternativ för att förbättra spelet)

Day in the Life: Gaming the Downtime

A rules framework for resolving the non-combat periods between adventures through structured roleplaying activities. Players choose actions such as acquiring resources, crafting, exploring, investigating, negotiating, socializing, resting, or training, then receive tangible rewards and narrative consequences. Results can provide Adventure Cards, Bennies, information, contacts, and new plot hooks, while giving the GM opportunities to use character Hindrances. Designed for Savage Worlds campaigns, the system can also support other roleplaying games.

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Nivåbaserat (tjäna XP och gå upp i nivå)Tärningar (olika)Poängbaserat (tilldela poäng för att få färdigheter, krafter, etc.)

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