Der Alchemyst

2002 · Scenario / Äventyr / Modul

Der Alchemyst

A young girl rescued from drowning tells of her escape from a remote prison, where she and other children were subjected to terrible experiments. The heroes investigate the allegations and seek those still being held captive. This opening adventure in a four-part campaign is designed for new players and game masters, with guidance on role-playing and the game’s fantasy world.

Färdighetsbaserat (köp eller skaffa färdigheter)Poängbaserat (tilldela poäng för att få färdigheter, krafter, etc.)Egenskaps-/aspektbaserat (personlighet påverkar spelet)

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