Der Unterschlupf

2012 · Scenario / Äventyr / Modul

Der Unterschlupf

A client sends the characters into the ruins of a settlement to eliminate Tiram’s gang and recover a stolen hyperfusion battery. After the bandits are defeated, a message reveals that Evo agents recruited them for the theft. An Evo helicopter then lands nearby, carrying Power Knights and X-Bots. The characters must hold the houses they have occupied, using the few minutes available to fortify the area before the attack.

Färdighetsbaserat (köp eller skaffa färdigheter)Poängbaserat (tilldela poäng för att få färdigheter, krafter, etc.)Attribut-/statbaserat (STR, CON, PER, etc.)

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