Diamonds Club

2008 · Industri / tillverkning

Diamonds Club

London, 1899: four gemstone dealers invest in mines, ships and prospector rights to fund improvements to their country estates. On each turn players place coins on a shared board to claim benefits; the cost of a spot increases with adjacent coins, so placement grows more expensive as the round progresses. Claimed mines, ships and prospector rights convert into gemstones based on shared values, and gemstones are spent to buy attractions for a private park. Players also develop technologies that modify income, park values and endgame scoring, and compete for achievements that grant bonus points. The game ends when a player completes their park; the highest total victory points wins.

Spelare
2–4 bäst 4
Speltid
60–75 min
Ålder
10+
Komplexitet
2,6 / 5
6,5 på LudoyaEkonomiTeknikträd / teknikspårPlacering av arbetareSet-samling

Om spelet

Illustrationer
Utgivare

På Ludoyas bord

All statistik i Ludoya
15
Registrerade spelomgångar
7
Spelare
45m
Genomsnittlig speltid
3
I samlingar
1
På önskelistor

6,5/10

från 2 recensioner på Ludoya

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