Fem timmar att leva

1996 · Scenario / Äventyr / Modul

Fem timmar att leva

A group of travelers prepares to leave Tatooine, but two companions fail to arrive at the starship. With time running short, the remaining crew must decide whether to wait or depart without them. Players portray the members of the group and guide their actions as they search the spaceport, deal with local characters, and uncover the reason for the delay. The game focuses on roleplaying, conversation, and choices in a science-fiction adventure setting.

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