Guilds

2015 · Tillägg (regler/alternativ för att förbättra spelet)

Guilds

Adventurers rely on organized groups for employment, rewards, training, equipment, shelter, and supernatural aid, even as guilds and other institutions impose laws, taxes, and social obligations. The game focuses on organizations such as guilds, tribes, armies, temples, crime syndicates, and secret conspiracies, detailing their benefits, requirements, influence, titles, languages, and geographic reach. Players can use social advantages and organizational connections to gain status, supplies, allies, magical support, and new opportunities between expeditions.

Färdighetsbaserat (köp eller skaffa färdigheter)Poängbaserat (tilldela poäng för att få färdigheter, krafter, etc.)Tärningar (främst d6)

Speldata (spelare, speltid, ålder, medverkande) från BoardGameGeek.