GURPS Thaumatology: Sorcery

2015 · Tillägg (regler/alternativ för att förbättra spelet)

GURPS Thaumatology: Sorcery

This rules supplement presents sorcery as an innate magical power rather than a skill-based system. Spells are built as modified advantages, allowing magic-users to create and cast effects within clear, consistent rules that scale with the campaign’s power level. It includes rules for creating sorcerers, nearly 50 ready-to-use spells, guidelines for designing additional spells, and systems for improvising magic. A complete enchanting system covers creating or purchasing artifacts, while advice for players and GMs explains the mechanics and assumptions behind the system.

Färdighetsbaserat (köp eller skaffa färdigheter)Poängbaserat (tilldela poäng för att få färdigheter, krafter, etc.)Tärningar (främst d6)

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