Heat: Tunnel Vision

2025 · Sporter

Heat: Tunnel Vision

Adds two new race circuits and vehicle options for historical Grand Prix racing. One circuit routes cars through dark, narrow tunnels that limit visibility and reward bold positioning; the other features long straights that lead into tight chicanes and rapid directional changes. Introduces a Front Wing upgrade that enhances drafting interactions and new event cards that increase tactical variability. Includes components to expand the driver count and supports higher player counts when combined with other expansions.

Spelare
1–7 bäst 5
Speltid
30–60 min
Ålder
10+
Komplexitet
2,1 / 5
7,8 på Ludoyafrån 285,00 krExpansion till grundspeletRacingspelChansaVariabel uppsättningRörelse längs bana

På Ludoyas bord

All statistik i Ludoya
40
Registrerade spelomgångar
89
Spelare
1h 43m
Genomsnittlig speltid
145
I samlingar
8
På önskelistor
3
Förbeställda

7,8/10

från 12 recensioner på Ludoya

  • OUTLETGAMES8,0

    D218 B, enfundado mayday standard

    Inga spelomgångar registrerade

Läs recensionerna och betygsätt det

Regelfrågor

Besvarat ur regelboken av Ludoyas regelassistent.

Can I discard cards from my hand while my car is in a tunnel?

No. While your car is on a tunnel Space, you cannot discard cards from your hand, even when an Event, Upgrade, or Road Condition would let you; cooling down and using the Scrap icon are still allowed. (p. 3)

How do Road Condition tokens work on a chicane?

During setup, draw just one token for each chicane. A token with the Sector symbol affects the sector after the chicane; any other token affects both Corner Lines. (p. 3)

Do chicanes work differently if we aren’t using Weather and Road Conditions?

No. Without that module, treat chicanes like regular Corners. (p. 3)

When can an Aggressive Legend cross extra Corner Lines?

If it starts its turn on a space marked with one or more chevrons above the diamond, it can cross one extra Corner Line per chevron that round. (p. 3)

How does the Draft symbol work, and does it count as speed or slipstreaming?

In Step 5, move up to the symbol’s number of Spaces, passing only through Spaces completely free of cars and landing where at least one car is in either Spot of the Space directly ahead. Draft movement does not count as speed and is not Slipstreaming, though Draft can be combined with other Draft symbols and used before or after Slipstreaming. (p. 4)

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