Klar zum Entern

2007 · Scenario / Äventyr / Modul

Klar zum Entern

This campaign module is set in the southern seas of Aventuria, where rival powers struggle over the wealth of the forest islands, colonies, and supply ports. The conflict involves the Bornland, Al'Anfa's Black Alliance, and the Golden Alliance of Brabak, the Horas Empire, and the Kemireich, using trade blockades, espionage, poison, and naval maneuvers. Player characters become involved with merchants, admirals, privateers, and independent pirates. Adventures take place aboard ships, in smoky taverns, and throughout dense jungles. The module also includes rules for naval combat.

Färdighetsbaserat (köp eller skaffa färdigheter)Poängbaserat (tilldela poäng för att få färdigheter, krafter, etc.)Egenskaps-/aspektbaserat (personlighet påverkar spelet)

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