
1995 · Scenario / Äventyr / Modul
Labyrinth of Madness
Players explore a multi-level, three-dimensional dungeon built from interlocking tiles and modular rooms. The game frames a Gothic-horror scenario in which a discovered scepter and a spreading curse draw a band of adventurers into a twisting, trap-filled labyrinth. Players move miniatures, reveal new chambers, recover items, disarm hazards, and resolve encounters with monsters and sanity-draining effects. Progression emphasizes spatial puzzles and tactical choices as the dungeon shifts and secrets are unveiled across levels, while cooperative and scenario-driven objectives determine whether the party can lift the curse and escape alive.
- Komplexitet
- 5 / 5
Om spelet
- Design
- Illustrationer
Expansion till
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Regelfrågor
Besvarat ur regelboken av Ludoyas regelassistent.
Which way do we follow the maze?
Follow the arrows from the one outlined in red to the arrow indicating the exit. Everyone plays at the same time. (p. 3)
How do I know which totem to grab?
Check the symbol on the back of the top card in the deck: in coloured-border mode, grab the totem matching the colour indicated by the exit arrow; in totem mode, grab the totem the exit arrow faces. (pp. 3–4)
What if the maze has no exit?
There are three special cards with no possible exit. The first player to yell “Totem” wins that maze card. (p. 4)
What happens if I grab the wrong totem?
If you touch or grab the wrong totem, you lose one card you’ve already won; that card is removed from the game. (p. 4)
Who wins the maze card?
The first player to grab the correct totem wins the maze card and places it in front of them. (p. 4)
How many cards do I need to win the game?
The first player to win seven cards wins the game. (pp. 3–4)
Gratis, på webben, Android och iOS
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