Magic & Mysticism: The Dark Continent

1997 · Tillägg (regler/alternativ för att förbättra spelet)

Magic & Mysticism: The Dark Continent

This roleplaying supplement follows an expedition into darkest Africa in search of the missing anthropologist Dr. Adrian Braidthwaite, who was researching shamanistic and spiritual phenomena. It introduces magical and mystical forces for pulp adventure campaigns inspired by Indiana Jones. The book covers three forms of magic: shamanism, which calls and controls spirits; witchcraft, which carries a price; and sorcery, which uses deadly forces against enemies. It also provides guidance for creating characters capable of wielding these powers.

Färdighetsbaserat (köp eller skaffa färdigheter)Poängbaserat (tilldela poäng för att få färdigheter, krafter, etc.)Tärningar (främst d6)

Speldata (spelare, speltid, ålder, medverkande) från BoardGameGeek.