Mythic Traps

2014 · Tillägg (regler/alternativ för att förbättra spelet)

Mythic Traps

This supplement introduces mythic traps designed to function as active encounters rather than simple damage checks. Each trap takes turns in initiative order like a monster or NPC, using its components under the Game Master’s guidance and applying mythic rules in both mythic and non-mythic campaigns. It includes four example traps: an efreeti’s tomb with fireball-spitting statues and rune-covered floors, a hall where disappearing ground and wall-mounted spears create difficult choices, a serpent-filled chamber of poisonous vapors and closing walls, and a mummy’s curse involving suffocating sand, scarab swarms, and a possible mythic mummy.

Färdighetsbaserat (köp eller skaffa färdigheter)Attribut-/statbaserat (STR, CON, PER, etc.)Nivåbaserat (tjäna XP och gå upp i nivå)

Speldata (spelare, speltid, ålder, medverkande) från BoardGameGeek.