Neuroshima Hex! 3.0: Merchants Guild

2023 · Kamp

Neuroshima Hex! 3.0: Merchants Guild

This army revolves around managing gambles. Discarding tokens generates gambles, which are spent to activate the traits of units on the board; without payment, those abilities remain inactive. A Headhunter can make a regular ranged attack, while its sniper shot requires one gamble. The cost of each trait equals the unit’s initiative, making the generally low-initiative soldiers relatively affordable to activate. Up to seven gambles can be held at a time.

Spelare
1–4 bäst 2
Speltid
30 min
Ålder
13+
Komplexitet
3 / 5
från 99,00 krExpansion till grundspeletScience fictionPlacering av brickorVariabla spelarmakterHandhantering

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