Oraklets fyra ögon

1990 · Scenario / Äventyr / Modul

Oraklets fyra ögon

The foremost seers of Moskoria gather at a step pyramid to interpret the signs of Vox Ranzina, a prophecy foretelling the Fifth Conflux, a pivotal event in time and space. When unknown assassins threaten four important beings named in the prophecy, a dying Ranzine leader entrusts the knowledge to a group of adventurers. This four-part adventure module is set in Trakorien and can be played as a standalone scenario or as a sequel to Winter of Sulphur. The adventurers investigate the prophecy and work to protect the Four Eyes from their unseen pursuers.

Spelare
0
Komplexitet
4 / 5
Poängbaserat (tilldela poäng för att få färdigheter, krafter, etc.)Rasbaserat (spelarras/art påverkar spelet)Tärningar (främst d20)

Speldata (spelare, speltid, ålder, medverkande) från BoardGameGeek.