Ormens Arv

1991 · Scenario / Äventyr / Modul

Ormens Arv

Five SÄPO agents face an extraordinary threat during a snowbound Christmas, as a mysterious black figure appears after a three-week storm suddenly ends. The scenario is played as a role-playing investigation, requiring clear thinking, survival skills, and effective teamwork. Each team includes its own game masters, who play through the scenario in the morning before running a different team’s session in the afternoon.

Färdighetsbaserat (köp eller skaffa färdigheter)Attribut-/statbaserat (STR, CON, PER, etc.)Slumpmässig attributgenerering (under karaktärsskapande)

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