Rules of the Swift

2010 · Scenario / Äventyr / Modul

Rules of the Swift

In the conclusion of the Devil We Know campaign arc, characters investigate the mass abduction of Swift Prison’s residents in Cassomir. Working with an Aspis agent, they explore the empty prison and tunnels beneath the city to uncover a connection to an earlier kidnapping and confront the source of the trouble in a hidden grotto. Designed for Pathfinder Society play, the scenario supports 1st- to 7th-level characters.

Attribut-/statbaserat (STR, CON, PER, etc.)Nivåbaserat (tjäna XP och gå upp i nivå)Klassbaserat (pilot, trollkarl, forskare, etc.)

Speldata (spelare, speltid, ålder, medverkande) från BoardGameGeek.