Runeslayers

1998 · Grundregler (minst nödvändiga för att spela)

Runeslayers

A low-magic roleplaying game inspired by pulp sword-and-sorcery fiction. Players create heroes by choosing a WarClan, which defines personality traits and progression through supernatural runes, then customize them with points, professions, races, and weapon maneuvers. Combat uses d6 dice pools, while non-combat actions use 2d10 to 4d10 against an attribute, with rerolls reflecting professional expertise. Characters earn glyphs by following their WarClan’s traditions, unlocking rune-based powers. Sorcerers and wizards are generally antagonists rather than player heroes. The game includes a short solo introduction and two adventures, one for each of its settings.

Poängbaserat (tilldela poäng för att få färdigheter, krafter, etc.)Tärningar (främst d6)Attribut-/statbaserat (STR, CON, PER, etc.)

Speldata (spelare, speltid, ålder, medverkande) från BoardGameGeek.