Saga

2012 · Grundregler (minst nödvändiga för att spela)

Saga

A universal tabletop roleplaying system for campaigns in any genre or setting. Characters are created through skills rather than levels or classes, with flexible choices and no class-based restrictions or penalties. Rules cover fast, dangerous combat alongside stealth, diplomacy, crafting, survival, disease, poison, large-scale warfare, magic, and psionics. Magic is unpredictable and can produce negative consequences when it fails, while non-combat abilities play an important role in play.

Spelare
0
Tärningar (olika)Slumpmässig attributgenerering (under karaktärsskapande)Attribut-/statbaserat (STR, CON, PER, etc.)

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