See No Evil

1999 · Scenario / Äventyr / Modul

See No Evil

Between adventures, work has dried up and resources are running low. Players take on guard duty for a merchant, earning a living through an uneventful week while waiting for their next adventure.

Attribut-/statbaserat (STR, CON, PER, etc.)Nivåbaserat (tjäna XP och gå upp i nivå)Klassbaserat (pilot, trollkarl, forskare, etc.)

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