The Compleat Arduin Book 1: Rules

1993 · Grundregler (minst nödvändiga för att spela)

The Compleat Arduin Book 1: Rules

A revised and reorganized fantasy role-playing system covering character creation, advancement, races, classes, split-class characters, experience, and magik. The modular rules can be used with other role-playing systems and include examples of character development. Combat rules cover melee and missile weapons, critical hits, fumbles, armor, firearms, artillery, energy weapons, and combat sequencing. Price lists provide costs for equipment and other goods.

Komplexitet
1 / 5
Attribut-/statbaserat (STR, CON, PER, etc.)Nivåbaserat (tjäna XP och gå upp i nivå)Klassbaserat (pilot, trollkarl, forskare, etc.)

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