The Mystery of Mystmoor

2003 · Scenario / Äventyr / Modul

The Mystery of Mystmoor

A one-round Living Greyhawk regional adventure for characters of levels 2–12. The quest for a sword’s enchantment leads the adventurers to a hidden island in the Nyr Dyv, where they must aid a band of Wood Elves and investigate the source of a troglodyte lair’s newfound power. The scenario includes player handouts and color maps.

Attribut-/statbaserat (STR, CON, PER, etc.)Tärningar (främst d20)Nivåbaserat (tjäna XP och gå upp i nivå)

Speldata (spelare, speltid, ålder, medverkande) från BoardGameGeek.