The Obelisk at Dawn

2011 · Scenario / Äventyr / Modul

The Obelisk at Dawn

Three years after Queen Neferisus and her crew vanish aboard their royal skyship, the vessel reappears over a field, apparently abandoned. Servants of Pharaoh King Suptic-Ka investigate the mystery in the paradise underworld of Osiris. Characters are loyal Egyptian attendants who are already dead. They are created using ten dice and may use magical powers through Double-Pump Clichés. Within Osiris’s realm, death is temporary and characters return at the next sunrise; dying beyond it leads to oblivion.

Tärningar (främst d6)Egenskaps-/aspektbaserat (personlighet påverkar spelet)Beskrivningsbaserat (mer narrativt än tärningsbaserat)

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