Whitehall Mystery

2017 · Minnesspel

Whitehall Mystery

Spelarna samarbetar för att spåra en dold mördare genom det dimmiga, viktorianska London. En spelare förflyttar i hemlighet mördaren och placerar ut ledtrådar, medan de andra spelarna styr detektiver som drar slutsatser om rutter, samlar bevis och gillrar fällor. Turerna växlar mellan dold förflyttning och utredande slutledning, där tidspress och begränsade resurser påverkar besluten. Spelet kombinerar slutledning och jakt när detektiverna triangulerar mördarens position utifrån hittade ledtrådar och vittnesuppgifter – tills de fångar den skyldige eller mördaren lyckas fly.

Spelare
2–4 bäst 2
Speltid
45–60 min
Ålder
13+
Komplexitet
2,1 / 5
7,9 på Ludoyafrån 559,00 krBluffDeduktionPunkt-till-punkt-rörelseHemlig utplacering av enheterMinnesspel

På Ludoyas bord

All statistik i Ludoya
70
Registrerade spelomgångar
92
Spelare
58m
Genomsnittlig speltid
42
I samlingar
13
På önskelistor

7,9/10

från 10 recensioner på Ludoya

  • Onbase10,0

    I love how this game gets out of the way to provide such a pure and tense experience between Jack and the investigators. The gameplay is so mechanically simple and the map is so well-designed that you instantly try to outsmart your opponents rather than try and beat the game. It creates an intense connection between the players that I rarely find in other games. I just want to keep playing this.

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Regelfrågor

Besvarat ur regelboken av Ludoyas regelassistent.

Do the Investigators move along the numbered circles like Jack?

No. Jack moves between numbered circles, but Investigators move between Crossings, ignoring the numbered circles; each can move 0, 1, or 2 Crossings per turn and cannot end on another Investigator’s Crossing (pp. 5, 9).

Can I search every circle next to my Investigator, even after I find a clue?

No. Search the numbered circles directly connected to that Investigator’s Crossing, one at a time; finding a clue immediately ends that figure’s search for the turn (pp. 9–11).

When I make an arrest, can I name several circles to cover more ground?

Normally, no: an arrest names exactly one numbered circle adjacent to your Investigator’s Crossing. Jack is arrested only if that circle matches his current position (p. 11).

Can Jack stay on the same circle, or move through an Investigator who’s blocking a route?

Jack must move to a different adjacent circle each turn, and cannot cross a Crossing occupied by an Investigator unless he uses a Coach. If he cannot make a legal move, he loses (p. 8).

Do Jack’s four Discovery Locations have to be reached in a particular order?

No. Jack chooses four white circles, one in each of the four different grid squares, and may reach the remaining locations in any order (pp. 5–6).

When does a round end if Jack reaches a Discovery Location?

Jack keeps it secret until the Investigators finish their movement and clue/arrest actions for that turn. If he has not been arrested, he then declares the location and starts the next round; he loses if he fails to reach the next one within 15 moves (pp. 6, 11–12).

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