WitchCraft

1999 · Grundregler (minst nödvändiga för att spela)

WitchCraft

Players take on roles of the Gifted—individuals with magical, psychic, or supernatural abilities—whose actions shape a world on the brink of upheaval. Character creation covers a range of types from powerful occult practitioners to ordinary people and hybrids, with stats and abilities governed by a unified rule system usable across eras. Play centers on investigation, interpersonal conflict, and the use of four core Metaphysical Arts: invocations, divination, necromancy, and divine inspiration, while factions and associations provide political and ideological frameworks. The book also details spirits, undead, and other supernatural threats to support campaign and encounter design.

Spelare
0
Komplexitet
3 / 5
Poängbaserat (tilldela poäng för att få färdigheter, krafter, etc.)Attribut-/statbaserat (STR, CON, PER, etc.)Färdighetsbaserat (köp eller skaffa färdigheter)

På Ludoyas bord

All statistik i Ludoya
1
Registrerade spelomgångar
1
Spelare
4h
Genomsnittlig speltid
2
I samlingar

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