Arkham Horror: Lovecraft Letter

2025 · Gyser

Arkham Horror: Lovecraft Letter

Et push-your-luck deduktionskortspil for 2–6 spillere, sat i en lovecraftiansk by. Spillerne trækker og spiller kort hver tur for at samle spor, manipulere modstandere og opklare et ældgammelt mysterium, mens de holder styr på en galskabs-mekanisme. Visse kort gør spillerne vanvittige, hvilket låser op for stærkere effekter, men kræver periodiske sanity-checks, der kan fjerne en spiller fra runden. Runderne går hurtigt med et kompakt hånd- og træksystem: behold ét kort, træk ét, og vælg så, hvilket du vil spille. Målet er at score ved at overleve runder og overliste de andre efterforskere gennem deduktion og risikostyring.

Spillere
2–6 bedst 4
Spilletid
15–20 min
Alder
14+
Kompleksitet
1,4 / 5
7,2 på Ludoyafra 87,70 kr.DeduktionKortspilAngreb mod modspillereSpil med pointtælling og nulstillingHåndstyring

På Ludoyas borde

Al statistik i Ludoya
152
Registrerede partier
266
Spillere
30m 33s
Gennemsnitligt parti
81
I samlinger
5
På ønskelister
1
Forudbestilt

7,2/10

fra 16 anmeldelser på Ludoya

  • franthic37,1

    Diversión 3/5 · Interacción 4/5 · Atractivo 3/5 · Originalidad 4/5 · Rejugabilidad 5/5 · Accesibilidad 4/5

    Har spillet det 13 gange

Læs anmeldelserne, og giv det en vurdering

Regelspørgsmål

Besvaret ud fra regelbogen af Ludoyas regelassistent.

When do I become Insane, and when do I make a Sanity check?

You become Insane once an Other World card enters your discard zone; a card you played enters it only after its effect resolves. At the start of each later turn, before drawing, reveal cards equal to the number of Other World cards in your discard zone: revealing any Other World card knocks you out, while revealing only Arkham cards lets you continue (pp. 7–8).

If I’m Insane, do I have to use the Insane effect on the card I play?

No. If you’re Insane, you choose either the Sane or Insane effect; if you’re Sane, you must use the Sane effect. A card with no Insane effect uses its Sane effect (p. 5).

Does a card’s effect happen if I discard it from my hand or it’s put straight into my discard zone?

Usually, no: effects resolve when you play a card, not when it’s forced from your hand, placed directly in your discard zone, or revealed during a Sanity check. The Dilettante and Cthulhu are exceptions: their Sane effects also resolve when played or discarded from your hand (p. 6).

Does The Urchin’s protection stop effects that affect everyone?

No. Its Sane effect protects you from being chosen by a card effect until the start of your next turn, but effects that hit all players still affect you (p. 12).

When the deck runs out, what happens if players tie for the highest card?

Players still in the round reveal their hands, and the highest-numbered card wins. If there’s a tie for highest, the tied players share the victory and each takes a Mythos token matching their state of mind (p. 8).

Does discarding Stowaway Eggs knock me out?

No. You’re out of the round only if you play Stowaway Eggs; discarding it does not knock you out (p. 15).

Scoreark fra Ludoya

Arkham Horror: Lovecraft Letter-scoreark

Hver pointkategori, fra Ludoya-kittet. På telefonen lægger totalerne sig selv sammen.

Åbner Ludoyas regelassistent, som læser dette spils regelbog.

Scoringsark og spilhjælpere

  • Full Game Kit
Brug dem til dit næste parti

Spilfakta (spillere, spilletid, alder, medvirkende) fra BoardGameGeek.