Assel Schlamassel

2014 · Kortspil

Assel Schlamassel

Players identify four types of unpleasant animals and keep track of how many appear on each card. Each player begins with three cards in a scoring pile, while one sequencing card for each animal is arranged in a row. On a turn, a player draws a card and gives a deliberately ambiguous clue using claps for the number of animals and table slaps for the animal’s position in the sequence. Correct guesses claim the card, while incorrect guesses require the guessing player to give a card from their scoring pile to the clue-giver. The player with the most cards when the deck runs out wins.

Spillere
3–6 bedst 4
Spilletid
15 min
Alder
8+
Kompleksitet
1,1 / 5
5,8 på LudoyaDyrMønstergenkendelse

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Registrerede partier
12
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17m
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13
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5,8/10

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