Bios: Genesis

2016 · Forhistorisk

Bios: Genesis

Players begin as different classes of organic compounds on early Earth, each represented by biont tokens with distinct capabilities (metabolism, membrane formation, energy capture, templated replication). Through turn-driven actions they build metabolic cycles, form protocells, harness energy, and develop replication mechanisms. The game tracks two thresholds of life: autocatalytic systems that sustain metabolism and Darwinian organisms that replicate via templates. Play supports solo, competitive, or cooperative modes and emphasizes evolving chemical systems and the transitions from chemistry to biology.

Spillere
1–4 bedst 3
Spilletid
60–120 min
Alder
12+
Kompleksitet
4,4 / 5
4,4 på Ludoyafra 218,46 kr.MiljøOmrådeflertal / indflydelseGenkast og låsningTurorden: Tilfældig

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37
Registrerede partier
22
Spillere
1h 56m
Gennemsnitligt parti
32
I samlinger
3
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4,4/10

fra 13 anmeldelser på Ludoya

  • Balleflass6,0

    A bit too random. Still like it as a solo game just for the experience.

  • Garfield2,0

    It's more a simulation than a game. A brutal simulation with a horrible rulebook. It takes multiple hourse to learn it. Worst rulebook I've ever read (and I read a lot...). The game mechanics are not that difficult. The bigger problem is that you have to remember so many little things. Not sure if I should keep this. Maybe just because it's so little... [c] Theme: :star::star::star::star::nostar: <!-- size 7]Very good --> Gameplay: :star::star::star::nostar::nostar: <!-- size 7]A good amount of things you can do --> Interaction: :star::star::star::nostar::nostar: <!-- size 7]Attach parasites to other players --> Artwork: :star::star::star::star::nostar: <!-- size 7]Nice --> Luck: :star::star::star::star::nostar: <!-- size 7]A lot of dice rolling --> Strategy: :star::star::nostar::nostar::nostar: <!-- size 7]Not much --> Components: :star::star::star::nostar::nostar: <!-- size 7]Ok --> Play duration: :star::star::nostar::nostar::nostar: <!-- size 7]I guess 3-4 hours is too long --> Easy to teach: :star::nostar::nostar::nostar::nostar: <!-- size 7]Muhahaha --> Rules quality: :star::nostar::nostar::nostar::nostar: <!-- size 7]I don't want to talk about it --> Setup time: :star::star::star::nostar::nostar: <!-- size 7]Ok --> No downtime: :star::star::star::nostar::nostar: <!-- size 7]Ok --> Replay value: :star::star::star::star::nostar: <!-- size 7]Randomness of almost everything --> [/c]

  • Benjamín Amorín6,0

    Very hard game that finnally has a lot to do with luck. Theme it's awesome but playing it's not really funny and gets too long. Difficult to see your progress. Sure it can be great for learning science but not so sure that it's good for having fun.

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